Grimbane: Eldritch Requiem
A downloadable game for Windows
Journey throughout forbidden lands to lay your love to rest.
Grimbane is a dark fantasy metroidvania that draws inspiration from classics in the genre while spinning its twist in encouraging aggressive combat over full-scale exploration.
Grimbane is a dark tale set in a gothic fantasy world that takes the player on a journey of a scorned outcast. The player acts as an exiled hunter who is on a blood-filled quest to bury their dearly departed after a tragic accident took their life. Across the many distinct areas of the world, enemies, traps, and puzzles hinder the journey of The Exile. To lay their partner to rest, The Exile must path their way in blood through terrifying creatures, betrayal, and an unseen force that wants nothing but an end to their quest. Since The Exile does not care about their safety, they tend to act aggressively and irrationally. This is complemented by the reckless combat style the game calls for. A player can choose to stay defensive and calculated, but this will end up being a more difficult strategy to uphold. The Exile has a few allies left in the lands that assist in keeping track of their gains, tending to their tools, and providing treatment to their wounds.
Grimbane is currently in its pre-alpha phase of development. What you will see here in this project is the framework of gameplay for the full release. Players can enjoy exploring the tentative first area of the game, "The Forgotten Cathedral".
What To Expect From Future Updates
Meet Helpful (sometimes) NPCs
Pip, The Blacksmith
A rough and tumble, beefcake of a dwarf. Pip is the resident blacksmith for The Exile. She is surprisingly calm considering the world is crumbling around them.
Pip will allow The Exile to buy tools and upgrade the strength of their weapons.
Alric, The Bishop
A clergyman by trade. Alric is suspicious of The Exile and acts in a holier-than-thou manner towards anyone outside of the church. If given the opportunity, he is a good man at heart.
Alric will decipher texts and manuscripts that unlock new skills for The Exile.
Camazotz, The Interloper
Being a bat demon from the depths of hell will give you a pretty bad reputation, and well, Camazotz keeps up that reputation. They join the rank of The Exile, though their intentions are mischievous by nature.
Camazotz will share unfound secrets to The Exile, and offer a collection of unique items for sale.
Play Your Way
In Grimbane, there will be many intriguing items and unique abilities to outfit The Exile. Items are equipable augments to The Exile's playstyle. Effects such as increased damage taken to increase damage dealt, or reducing ability costs. Abilities are strange and powerful skills The Exile can use at the cost of their health.
Each and every player will be able to build The Exile in a fascinating new way!
Meet The Team
Abominable Intelligence
Logan Haines is the project manager involved with maintaining documentation, scheduling and hosting meetings, and assisting the team in their various tasks. Logan also acted as an art designer, systems designer, and level designer for the game. He is responsible for the creation of "The Forgotten Cathedral" tileset, and other assorted sprites for the game. The camera tracking and in-game map are courtesy of him as well. Logan is projected to graduate in Fall '24 and is currently looking for internship opportunities. He is pursuing a career in Narrative Design, System Design, and Content Design.
Find out more from him at:
www.linkedin.com/in/logan-haines
https://loganhainesdesign.myportfolio.com/
Jonathan Shepherd is one of the two gameplay programmers and debuggers. Jonathan plans to graduate Fall '25 and is pursuing a career in video game design and programming.
David Benoit-Harris is one of the two main programmers, as well as one of the scenario writers and debuggers. David currently plans on graduating in Fall '24 and is looking into internship opportunities in both the computer science and game development fields. He's currently looking to have a career in the Game Design and Development.
Angel Hibbets is the programmer responsible for UI/UX and sound design. Angel also managed our social media account on Twitter throughout the development of the game. Her tentative graduation date is December '24. She's interested in social media management, community management, and front-end or back-end programming opportunities.
Will Jones is the character designer and animator. He is a Senior at KSU studying game design and development. With a particular focus on art and asset creation, Will hopes to work in the game design field as a designer or concept artist.
Find out more from him at:
https://www.linkedin.com/in/will-jones-14520a15a/
Joel Del Valle is the composer. He uses various music software to create the best-quality compositions for the game. Joel is graduating in Spring '25 and is looking for more opportunities to work with developers who need high-quality music for their games.
Find out more from him at:
Email: Joelskykid751@gmail.com
Instagram: @Joel.composer2000
Thank you for viewing our game! Keep in touch with us on social media here!
Status | In development |
Platforms | Windows |
Author | NaggingItch |
Genre | Adventure, Platformer |
Tags | Dark Fantasy, Gothic, Metroidvania, Pixel Art |
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